Monday, 20 October 2014

The Circle of Life (life cycle of design)



Example:
London Underground
Cash based to computer based.


Problem
Identify a problem.
Analyse
Design
Needs to meet specification.
Implementation
Implement at multiple levels.
Test
System test
User Acceptance Testing (UAT)
Install
Maintain

Evaluate
Successful?

2 main methodologies:


Waterfall method: 

  • Can be more reliable as parts of the design process are built on top of each other (require affective base work).
  • The user can review at each stage.
  • Difficult to review complex projects afterwards.
  • No REAL prototyping (LONG time for visible results).


Spiral method:

  • Can review sections of the design process multiple times.
  • Avoids risk.
  • Lots of prototyping (keeps the user involved).
  • Gets feedback.
  • 'Baby steps' slow but steady.
  • Prototype tends to go live.
  • Low level of communication.

Information Gathering:

  • Interview.
This can be time consuming, but it does allow you to probe for answers and get first hand information.
  • Questionnaire.
This is useful when there are lots of users, although there is a limit to how much you will find out. 
  • Observe the current system.
Although time- consuming, this is objective rather than subjective and you might spot things that the user doesn't.
  • Examine the existing documentation.
This is very useful for identifying the data requirements, as well as the input and output required.

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